Six skeletons + summons? Made some tiny changes along the way. Patch frequency will decrease to a reasonable amount from now on. Daggers fixed. Lasting an entire day and just getting more materials to summon a larger area is all around amazing for any character focusing on this skill line. Not only does it provide us with a distraction and give extra support during a battle, we can also use the rat corpses to our advantage with the Necromage spell from Apocalypse (explained further below). This will not happen again, promised! I should really settle on a "definitive 7.xx" version. Being able to recover all of the bones whenever you destroy your Skeleton is excellent, being able to find more bones, in general, is excellent and being able to cause them to last 200% times longer is just excellent. Adds 3 More Ranks to Ordinator mastery perks totally 5 ranks. overhauls the perk trees of Skyrim to increase the depth and fun of character building. :(, These updates are dragging on. It's a must have for me for the way it encourages exploration in the world and active gameplay within all trees. Heavy Armor Perk: Lead the Tempest There is no "when wearing all heavy" in desription. Great Ordinator spotlight Deebs, very handy :). Disclaimer: I've only tested this up to the Reap and Sow perk, everything pat that is based purely on Enai Siaion's descriptions, changelog and my knowledge of Vanilla Mechanics. Conjuration is still op as hell, levels up crazy fast (especially when using any bound weapon), and gives you the potential to amass a great skeleton army (in Ordinator). I'm totally fine with the other single use perks and they will stay. May not run correctly on systems with the DR-DOS operating system. This issue is tied to the respective project page and will be automatically sorted. Alright, now here we go. Alteration is the key to staying alive as a mage. In Ordinator, the Conjuration skill allows you access a new type of summoning that focuses on combining the bones of multiple dead enemies together to create a Skeleton. This is by far the most insane perk yet. Lead the Dawnguard in the task of wiping Skyrim clean from vampires. Bound Sword. Again not bad, but it's nowhere near as good as what you think. Restoration - Necromanticon: No longer erroneously ignores resistances. The Doors of Oblivion 5. This perk is the starting point and what makes it rather difficult to gather the Skeleton. Music video: https://www.youtube.com/watch?v=nLgM1QJ3S_I, At long last: necromancy, as well as some much neater perk trees and some easier sneaking. This may be the last update in a while unless major bugs show up. This version is identical to 5.28, but the Nexus ran into the same old bug where a file occasionally does not get distributed to all mirrors, and the only known fix is to reupload the file. Music video: https://www.youtube.com/watch?v=bWzSbkwqrIA, Music video: https://www.youtube.com/watch?v=CCHceyuKhFM, There will be no additional features until Skyrim SE. Take One/Two-Handed and become a war god. Either I keep porting the mod every time (risking bugs) or try to make the exact same changes in both mods (and inevitably miss something or go out of sync). Enemies can only temporarily defeat them, not destroy them. Anyway, something something critical strikes. Remember when I said a few hours later there would be no updates for a while until a significant bug was found? 1. All Credits and endorse goes to the original author of the mod. Conjuration: Conjuration Mastery (2/2), Ravenous Dead, Rat King, Preservation, A Plague Upon Thee. This place is not a place of honor. Music video: https://www.youtube.com/watch?v=ZgSCNS851Rg, Appropriate video: https://www.youtube.com/watch?v=dcx0KLN4zW8, Some people complained that greatswords were useless. I already screwed this up with Sacrosanct, so I don't think I'm going to be able to make many updates to Ordinator this way either. 2920, vol 09 - Hearth Fire 2. Take some sneaky skills and become the next Rajhin. Internet Explorer 2.0 available separately. At this point, you can still only summon one Skeleton Warrior. Have fun! Reanimation spells animate the corpse of dead NPCs to fight for the caster. Destruction: Add Raw Power. Project: Ordinator Implementation. You do NOT need to respec or start a new save. What is there to improve to perfection? Music video: https://www.youtube.com/watch?v=ojEr8LqGOBA, Illusion fixed. Unless commanded to remain passive, it automatically attacks foes in range. ️ Thanks for helping! Critical strike is now a valid stat, due to the addition of a +2%/level multiplier on the second level of each tree's Mastery. Okay, okay, okay. Fans of Skyrim know of this build, combining the high damage of Archery with the insane Stealth damage bonuses Sneaking… Perhaps there is still time... Just a quick bugfix patch. It's not a particularly important patch, but we have the technology to upload a new patch for every little thing, so why not do it? Right? Here's your daily patch, and some music to compensate: https://www.youtube.com/watch?v=A6j7mUxGz20, Today's musical wallpaper during game content creation: https://www.youtube.com/watch?v=AjfiiR6oaNs. All your files are exactly where you left them. So I tore them down and rebuilt them from the ground up. This just adds a bit of variety to your line up and allows you to start really crafting some interesting undead armies. Characters can only have one summoned creature or reanimated zombie at a time, two with the Twin Souls perk. The following books provide a permanent skill up to Conjuration. Alteration. Being able to start off just summoning 1/2 extra undead and that only increasing with each level up. Here is the greek god of love and desire, Eros, making his way into the world of Skyrim to become Dragonborn and save the nation from the rising threat of dragons. I got called a liar over this on the Workshop. And what do you know, its magic perk trees are better than Ordinator's. 5. King of Bones - Assume Control of a Skeleton while becoming invulnerable. This Ordinator build also requires the following mods: Summermyst - Enchantments of Skyrim ... you can trade it out for another skill to change what type you are. Development pause starts now. Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. Unfortunately, trying to maintain and keep in sync both the classic and SSE version turns out to be a very tall order. Music video: https://www.youtube.com/watch?v=k8io7AHe_U0, Music video: https://www.youtube.com/watch?v=qtk9kERvt3c, Still sad that I couldn't do the perk that makes Trained Rabbit bait enemies into chasing it around ("Prince with a Thousand Enemies"). They are the worst part of Skyrim mechanics. Being able to regenerate their health at that speed is just excellent, especially for the Mages who are probably going to be further back (meaning your safer). Exact locations of each book are found on their individual pages. The new tree is pretty much a front end for the vanilla perks, ensuring compatibility with mods that modify those perks. Respec if you have points in a significantly modified perk tree. Gods and Mortals took long enough to implement. Now requires at least a 286 PC with 1 MB of RAM. Random music video: https://www.youtube.com/watch?v=SKk5D8f7Ls0, Music video for increasing your win rate with Azir: https://www.youtube.com/watch?v=4scF1ogXcB4, Music video: https://www.youtube.com/watch?v=JYaQ4PZTN9c, Customary music video: https://www.youtube.com/watch?v=f2yJzMgaUAk, I will be mostly unavailable for the next several weeks. I believe at this point there is not much left to do with this mod and it has pretty much reached its final state. This mod is officially more popular than Urgot. Spoiler Nukem96 wrote: I just received the "March of Oblivian" perk top perk for Conjuration and I still can only summon a maximum of 2 minions. Accomodating mods that run heavy scripts whenever the player is hit by a magic effect. It is highly compatible with other mods and uses lightweight and clean scripting. Anyways I can but I have to take off so much time going around to the stone and such, altering my character back. Obligatory music video: https://www.youtube.com/watch?v=5WNzaYIpwVw. Conjuration is strongly focused on combat, but in a rather different way to other schools. Sometimes they have a point. Sometimes. My question is which of the summons are the most effective in combat. I can cast bound weapons. Bone Collector - Find 11 types of bones on humanoid corpses. Obligatory weird music: https://www.youtube.com/watch?v=nMwO1qTkrK0. I mean it's fine but I don't think it's as powerful or useful as Reap and Sow or Fire Ritual. Pretty much any tree is up for grabs for compatibility patches and will no longer be significantly changed. It's probably the easiest to time just because you can sit there and block, meaning it can simply be in effect longer. No highly esteemed deed is commemorated here. Skeletons take 25% less damage from attacks. Some observers claim that "everything" is somewhat too strong. This patch is intended to address the lingering sentiment among watchers that Ordinator is OP, even if they can't pinpoint what the problem is. What is here is dangerous and repulsive to us. This is the best perk by far because it's just excellent. Only required for the associated patch or if you want both of the main files. Vampirism & One Handed. Ordinator is a wonderful mod by the talented Enai Siaion that overhauls the perks available in Skyrim. Copyright © 2021 Robin Scott. Now my issue is that i ALWAYS play stealth archer (like most people) so i want to try something different like conjuration because i love summoning stuff like animals spirits and elementals but i am not familiar with conjuration gameplay. The Warrior's ChargeOghma Infinium also can increase the Conjuration skill - reading the \"Path of Magic\" increases Conjuration by five, as well as all other Mage skills. It requires some sort of coordination and I think the most useful bonus (by far) is the first one that activates when you're blocking. All rights reserved. Two-Handed - Crushing Blows: Now correctly increases damage dealt by warhammers themselves. overhauls the perk trees of Skyrim to increase the depth and fun of character building. One day before The End. This update contains little new content but a large number of fixes. 4 Bone Altars are marked on the map. The following is an easy way to get your conjuration skill to 100. They have been unlinked: you keep the perks if you have them, and you can respec out of them, but you can't pick them anymore, so less skill tree bloat. Ordinator overhauls all perk trees for a total of 469 new perks. <3, Due to some bugs with existing saves, False Light is now a branch instead of a perk. However, if your character makes extensive use of the One-Handed or Two-Handed trees, you may want to take a look at the new trees and what your perks actually do before blithely continuing your playthrough. Music video: https://www.youtube.com/watch?v=tq17FbuTDVo, Major bugfix update. Ordinator may have attained its final form. This is part of the Single Skill Build Series where we are fully exploring each skill tree in Ordinator by perking that tree and only that tree. Lasts up to 45 seconds. This should compensate for my lack of time in the next few days or weeks. Music video: https://www.youtube.com/watch?v=YAOv0F9GUCA, Music video: https://www.youtube.com/watch?v=LkLqp-M8e0Q. Only Destruction Perks , Illusion Perks and Conjuration Perks in separate stand alone version for who want use Ordinator perks with other perks overhaul mod. Music video: https://www.youtube.com/watch?v=JR6aKhnAcFA, Steelfeathers' perk mod, Path of Sorcery came out recently. Dead Tide, is just frankly a little too overpowered IMO. Music video: https://www.youtube.com/watch?v=mGC4EGj3Xa4. It's fine, but just harder to use than the rest of the perks. It has six main areas: 1. You may want to respec before updating if you have any of these perks. 1 million views and 100K unique downloads! Can be installed during your playthrough. As promised: just polish, no new features. Undead Crown - Restores 10 points of Health and Magicka per second to summoned or reanimated undead within 15 feet. It isn't a massively powerful undead, at least not at the beginning but it's rather cool because they level with you, they operate in a different system to the normal summons (meaning you could have a Fire Atronach summoned and a Skeleton minion) And they can only be temporarily defeated but not destroyed. -random Forbes poster about Windows 10. Liminal Bridges 4. /You may choose their element at the time of creation. Music video: https://www.youtube.com/watch?v=_2wafF_v3PE. A massive bugfix update with a small amount of new content. Skyrim Special Edition. This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Music video: https://www.youtube.com/watch?v=1Q0ZAG3FaSE, Music video: https://www.youtube.com/watch?v=b5WUYMlFgAg, Attempted to replace the 8.04 file that was stuck in the system, got an error, was forced to update to 8.05. 20 Bone Collector - Find 11 types of bones on humanoid corpses. You may need to respec if you have Robber's Eye/Dungeoneer. Now whenever I try to summon something the spell is absorbed and i regen magika. In Ordinator, the Conjuration skill allows you access a new type of summoning that focuses on combining the bones of multiple dead enemies together to create a Skeleton. Music video: https://www.youtube.com/watch?v=Uo5yd1LNALg (this guy needs more attention), I got rid of some perks that give ammunition to haters - Rat King and the basic sword perks. Patches like these are better than large overhaul patches, because they indicate there's less stuff to fix. Lasts until the Skeleton is destroyed and increases weapon damage by 15%, spell damage by 30% and Health by 50 points. Take Smithing and put Sotha Sil to shame. As a former Necromancer and worshipper of Mannimarco, I love this guide. Games. The Skeleton does quadruple damage and takes half damage. The consequence is that I now have to release a whole new update instead of just rolling this minor but important change into the previous update. videogame_asset My games. The highlight of this update is the reworked melee combat trees. I get the feeling that I'm not looking at this right, or that I'm making changes I shouldn't be making, or perhaps people don't care and the mod is fine as it is. Reap and Sow (2) - You loot 60/100% more bones from corpses and recover 50% more/all bones when you destroy a created Skeleton. As mentioned earlier it is vitally … This effect stacks. What's your base magicka (total magicka without bonuses) and do you have edge of oblivion? Music video: https://www.youtube.com/watch?v=G8CBzDocDdg. Pairing a few mages with the Warriors is just an excellent combination and this skill really is quite good. Necessary to... well to be a necromancer! For more information on this project, click here. There is actually some meat here now! Music video: https://www.youtube.com/watch?v=tsQdLMqZykc, To update, respec. Here's a relevant music video: https://www.youtube.com/watch?v=tcKUGVa_K04, Fallout can wait until the GECK, because who would ever want to play a Bethesda game without mods? Conjuration Perk: Rat King No complains here, i have tested it and i love the idea. The Nexus is having trouble (again) and newly added files randomly fail, including 5.30. Customary song link: https://www.youtube.com/watch?v=jMOK9q8kqxw, HELP ME I FELL INTO THE ARCHIVER AND NOW I'M TRAPPED IN THE BSA FILE, Spoke too soon. (Whoops.). Conjure Altar - Grants the "Conjure Altar" power. No more updates for a while unless a significant issue is found. What can you do with a one-time-a-day-power? One-Handed - Denting Blows: Now correctly increases damage dealt by maces themselves. Look, Barrow Lord is mostly just a useful skill to add but isn't anything amazing. The Workshop is bugging out and preventing me from updating the mod, so until/unless this gets resolved, any further updates would desync both versions. The most important perk in this tree for our purposes is Rat King. The most potent of necromancers are capable of summoning stronger undead, or wielding more potent Skeletons." I don't believe in mod copyright. Perhaps I should follow Microsoft's lead and just not document these micropatches. Includes all the standard buffs to undead minions, as well as perks that boost the number of them you can have at a time. Music video: https://www.youtube.com/watch?v=9tb3j0Tf318, Massive bugfix for one-handed weapons, overhaul of all combat trees and stealth. Created Skeletons last 75/200% longer. Light Armor - Breaking Waves: No longer erroneously grants 100% critical strike chance if you don't have the Wardancer perk. Future updates will only fix bugs and iterate on existing perks, not add or replace perks. Nothing valued is here. This patch contains a few actual buffs to go with a few nerfs, because some perks were overnerfed in 1.04 and some just weren't good to begin with. https://www.youtube.com/watch?v=YaqqsTVuCnI, This cumulative update includes improvements to enhance the functionality of Ordinator - Perks of Skyrim. Page 24 of 2109 - Ordinator - Perks of Skyrim - posted in File topics: Overall I love your approach to perks and I will certainly use this overhaul in my next gameplay. Welcome to my Skyrim Pure Conjuration Build! https://www.youtube.com/watch?v=L8tF5Jn2G30, By popular demand. So I nerfed "everything". I'm playing a dunmer destruction mage (with some thematic overlappings with priests) in Skyrim lately, but with the specialization perks that reward you for focusing on a single element, I'm wondering if I should do something along those lines, or ignore them and continue to be a generalist, elemental wise. Destruction: Fix high level mage NPCs losing access to low level proc perks such as Scarring Burns. From what I can tell, these follow all the same rules mentioned earlier but instead of being warriors are mages (yeah seems obvious but things like how many you can summon would be crucial). I am playing dawngaurd and cant use the new dragon shout! Draugr do not give you bones despite being humanoid. Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. Even by about level 10 you can clear out the area of mobs and pick it up the regular way. I wonder why these things are not reported for much longer than it should take everyone to notice them. At will, summons a Bone Altar for 60 seconds. There has been an infuriating amount of feedback that was basically "this mod is OP" without further information, so I was unable to make meaningful balance changes for this update. Creates a magic … I also have ordinator and the perk that allows me to … Don't let the Ring of the Erudite's description fool you. Also, there are now offensive perks in Alchemy and Smithing. Hooray for bugs! Hello. Spell ID: 00 0211eb. A pure Altmer Necromancer who puts all his stats into Magicka would end up having 250 Magicka by Level 11, meaning they could get an army of 6 Skeletons running around with them. I have atronach perk+stone with miraak. A maintenance update containing a few fixes to underwhelming mage perks in particular. At this point you should be collecting plenty of bones and being able to get rid of the spare ones is just useful. You are free to......- include this mod in mod packs- create and publish compatibility patches- create and publish derivative mods- fork this mod- use custom assets or scripts from this mod in your own mods......without asking for permission, as long as you credit me (and preferably notify me so I can take a look).Money:You do NOT have permission to sell mods for real money that are based on this mod in any way.You do NOT have permission to ask for donations unless you make meaningful changes to this mod and clearly state that you are asking for donations for those changes only.Tl;drDo anything you want with this mod, as long as you don't steal my credit or flip my work for money. Music video: https://www.youtube.com/watch?v=FwAr6ciwoUg, Music video: https://www.youtube.com/watch?v=n64TNc0J6nQ. The world needs stability. Dead Tide (2) - Maximum number of Skeletons increased by 1 for each 75/50 points of base Magicka. Also I am a vampire with necromage. Characters can only have one summoned creature or reanimated zombie at a time, two with the … Illusion - Rename Quiet Before the Storm -> Silent Storm (so the (2) fits on the screen). close. Unless major bugs surface in the next two weeks, this is the version that will be used for Skyrim SE. With this build, you will protect the people of… It is highly compatible with other mods and … You think 'oh cool, I get to be a Skeleton' but nah, apparently it really just means you grant it that increase to stats but it still seems to be AI controlled which vastly reduces how useful it is. So this isn't technically a part of the Skeleton skills, but I believe that it'll still work with them. Skeleton Mages (2) - Able to create Skeleton Mages (Fire, Frost, Shock/, Poison, Drain Armor, Stagger) at a Bone Altar. Barrow Lord - You may give commands to all Skeletons within 150 feet at once, instead of one at a time. The respec notification is now a dialog box in an attempt to reduce user churn (install mod, look at perk tree, notice missing points, uninstall without a word). This message is a warning about danger. Like this is useful but also a bit less impressive than the first line sounds. Restoration was the primary school, Alteration is the secondary one, as I believe Ordinator's Alteration is invaluable to any mage. Issue: In order to activate the perks from the ordinator mod, we need to have the perk ID's associated with each perk. Sometimes a lot of people complain about the same things. You can purchase it at 40 Conjuration skill from a couple of Court Wizards or at the College, or you can pick up the ground spawn book as early as level 1 (if you run and heal). (With Triumvirate adding many magic damage spells, it is time for non-elemental spells to have perk support.). Culled some uncool perks. What sounds like a bog-standard regeneration ring is easily… Summon spells conjure a creature such as a Daedra to fight for the caster. There are a few negatives, they don't last very long (8 hours) at the start and can be rather difficult to create. Better mods are updated more often. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Enables many new viable character builds. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Ordinator - Perks of Skyrim PL - Polish Translation, Ordinator - Perks Of Skyrim 9.30 e Apocalypse Compatibility Patch 9.45 Italiano, Ordinator - Perks of Skyrim Spanish Traduction, Ordinator - Perks of Skyrim - Turkish Translation, Traducao Pt-Br Ordinator - Perks of Skyrim, Chinese Localisation of Ordinator - Perks of Skyrim, Ordinator - Perks of Skyrim - German Translation, Ordinator - Perks of Skyrim - ITA - Aggiornata, Ordinator - Perks of Skyrim Polish Translation, Apocalypse-MoreApocalypse-OrdinatorPatch MERGED, Better Wild Companion (Gift of Kynareth) - Ordinator, Coolius Perkus -- PerMa Perks for Ordinator, Death's Emperor - A replacer for Ordinator, Diverse Character Creation Ordinator Patch, Elemental Destruction Magic - Ordinator Patch, Elemental Destruction Magic - Ordinator Patch - TRADUZIONE ITALIANA - SKI, Harvest Overhaul - Ordinator Green Thumb Perk Fix REVISED, Ordinator - Beyond Skyrim Bruma Patch for 32bit Skyrim, Ordinator - Replace the trained Rabbit with a Fox, Ordinator Undeath Immersive Lichdom Compatibility patch, Steal Books is not Stealing - A new Perk added to Ordinator pickpocket. Uploading again... A barrage of updates, like in the good old days. Conjuration - Bone Collector: Now grants the "Make Way for Your Lord!" HELP HELP IM STUCK IN AN ENDLESS VORTEX OF SMALLER AND SMALLER PATCHES AND ITS DRAGGING ME IN. Taking a break of several weeks from this mod. Log in to view your list of favourite games. I just have less to say, it's useful but nothing earth-shattering and is designed purely to reduce travel time. This makes me almost want to go necro. I just got my char up to level 90 conjuration and am a bit overwhelmed by the amount of expert and master summons available. Now what? I wanted to make a clever joke, but I'm too tired. This is a kind of weird perk and I don't know how useful it is. Music video: https://www.youtube.com/watch?v=CMmYTSH2j2o. Restoration has been annoying me for a while. Note: due to the very large number of changes in 2.00, you may want to respec. I guess that'll teach me to fix issues the moment they pop up. lesser power, which hides all your skeletons for 10 seconds. Skeletons do not count against your summon limit. Look at that, having a stacking effect that can give 15% increased weapon damage, 30% spell damage and 50 Health is just downright amazing. Well, the second effect is genuinely great, a reduction in damage that large is fairly good but I think it might only apply to physical attacks and not spells. Bone shields! Fortify Conjuration is an Alchemy and Enchanting effect found on certain ingredients and armor in The Elder Scrolls V: Skyrim. Unfortunately, the Nexus only allows one upload at a time, preventing me from reaching the elusive "best" status. Needing to find 11 bones each time you want to summon a Skeleton can be rather painful, to be honest, but ultimately you do start to gain a lot of them from fighting Bandits and the sort. Puppet Master - Your created Skeletons take 25% less damage when you are blocking, deal 25% more attack damage when you are attacking, and their spells are 25% more powerful when you are casting a spell. This update fixes compatibility issues with the smithing tree. Restoration - Necromanticon: Fix spell ignoring spell absorb and having no resistance type set. 2. Did some testing and the previous incarnation didn't feel good. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. I did remove two single use perks, not due to the whole controversy about those (well, not entirely) but because they led to toxic "hoarding" gameplay. On an unrelated note, I now have a Patreon: www.patreon.com/EnaiSiaion, I broke my vow not to update any more perks, due to one perk being broken and the other being utterly unwanted. Music video: https://www.youtube.com/watch?v=OXPJF8Aweuw, Music video: https://www.youtube.com/watch?v=X_xFYdpY5JA, Music video: https://www.youtube.com/watch?v=c_vYIT2sxo0. There was a bug that caused you to be unable to fast travel due to "taking health damage" if you had Gods and Mortals even if you weren't actually taking health damage. 2920, vol 10 - Frostfall 3. Music video for those of you in a Talos cult: https://www.youtube.com/watch?v=UuZMmV-ZjcM. So it's been a couple weeks since my last Ordinator tip but I wanted to focus on this one because it pairs rather well with a build I'm playing at the moment (in fact it's the basis for the build). Have fun with this version. Random musing: people complain when a tree/build is weaker than vanilla (ahem sneak archery), but people also complain that the mod is overpowered if the trees are stronger than vanilla.