Fixed a typo in Sam's 10 heart event that would crash the event. Added compatibility for the Help Penny mod. It can also be found from finding treasure chests while fishing, or artifact troves. Fixed an issue where players couldn't converse with Morris after completing the Joja community developments. Soon the official wiki will resume at stardewvalleywiki.com and will be hosted going forward by ConcernedApe. Sophia's grange display now appears at the fair. Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse. (Reading the 1.6 patch notes fills you with determination). Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. were glitched for farmhands. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Sandy would ask what the weather was like in Stardew Valley, while visiting Stardew Valley. Victor's, Andy's, and Olivia's daily dialogues have received major polish. These pages may contain spoilers. Players must now be level 8 fishing to encounter the ??? Soon the official wiki will resume at stardewvalleywiki.com and will be hosted going forward by ConcernedApe. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. Fixed an issue where trees adjacent to the GF spouse area flickered. SVE NPC dialogue has been restructured to evolve with friendship. Fixed an issue where players couldn't trigger Kent's 10 heart event when meeting the required conditions. Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild. Fixed many miscellaneous map glitches in several maps. Added a "map unlocks" guide - located in the optional download. Several "secret maps" are now locked off until. 'Dark Cavern', and 'Primrose The Dancer'. Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival. Fixed several map glitches in the year 2 variant Halloween maze. Fixed a couple typos in locational messages and events. Slightly reshaded Olivia's blush portrait. Now players can immeditately jump into multiplayer with their friends without having to build cabins via Robin first. Fixed an issue where two tiles near the northern IF2R waterfall couldn't be walked on. 's to the lost woods after players have seen ??? Spring - Potato, Strawberry, … on GF. Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house. Added a new map called "Adventurer Summit". Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped. Added steam and sparkle effects to the IF2R hot spring. Fixed artifact spawn rates at Blue Moon Vineyard. Removed the secret note #25 fix (vanilla event now works correctly). Some of these dialogues change as players befriend them. ?, taking place in Forest West with a small trigger chance. Changed the location of town east (player's personal garden). Changed how players enter and leave the lost woods (not the secret forest with the stump farming). Changed a schedule of Sam where he stood behind a bush in town. The Ancient Sword is an artifact that can be found by digging up artifact spots with a hoe in Cindersap Forest or the Mountains. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Adjusted the artifact spawn rates at Blue Moon Vineyard. Fixed an issue where Olivia loved "weeds" as a gift. (not her mature event). Implemented "no spawn" zones on all IF2R natural paths for easier debris management. Nerfed the tempered galaxy weapons (no effect if players already have them in possession). and other variants from all events to further match CA's question fork style. Fixed an issue where farmhands didn't get ??? Fixed a void eel ID fish pond SMAPI message. Fixed an issue where the giant pumpkin at the Pelican Town graveyard during the Spirits Eve Festival would kill players in one hit. Fixed an issue where outdated code patched an incomplete road at town east. Claire is no longer tired at Joja Mart if players married her. Added several SVE NPCs to the community center completion event. Players can now refill their watering can from the town fountain. Added two new maps: Iridium Quarry and ??? It is the definitive SVE farm map, replacing Immersive Farm 2 Remastered (IF2R). Fixed an issue where Andy was in the same spot as Kent at the saloon. 9 new events have been added (5 for Victor, 4 for Olivia). Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. Swapped Olivia's 6 heart and 8 heart events. Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Fixed various typos (mostly in Victor's events). Pam's house didn't properly patch on the world map. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. Harvey's "afraid" 10 heart event fork froze the game. Added 216 entries of dialogue for Community Day. Fixed the view port and positioning in Alex's 7 heart event. Fixed an issue where players couldn't access ??? Edited the Immersive Farm 2 Remastered (IF2R) minecart system. I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Fixed an issue where a bush would spawn on top of the special orders board. Take your favorite fandoms with you and never miss a beat. Deleted a tree on the tiny island on the Mountain map to enable "easier catching of the legend fish" due to a request. The world map reflects this change. Can be used with Remove Fences. Haley has received a new event, taking place in Pelican Town during spring and summer. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Sophia and the Wizard have received many new elaborate schedules. Added an event for Willy explaining where to catch a king salmon, triggered when meeting season and fishing level conditions. Players can also now alternatively trigger this event in year 2 after clearing the mines even with no friendship. - Major file restructures within the IF2R [CP] and [TMX] folders. Balanced all forage locations. Graphics will no longer randomly disappear. Lewis' event has been altered a tiny bit to reflect this change. Random Events From Stardew Valley Wiki Grammar and style checked Grandpa's Shed questline. It overlooks the cliffs out to sea, near the sewer drainage tunnel. New events for him will be added in the future. Removed some bushes near the Wizard's Tower that were preventing players from riding their horse directly to the Wizard. The Expanded mod adds nine more gift-able NPCs, bringing the total number up to 42.. Once the player enters the Adventurer's Guild with the Galaxy Sword in their inventory, Marlon congratulates them for acquiring the most powerful sword in existence and says that they can now purchase Galaxy Hammer and Galaxy Dagger from him. Made it easier to trigger Olivia's 6 heart event. Esca assisted me in updating the custom forage locations to the new FTM framework. Victor's schedule has been changed. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Fixed a couple typos in some event dialogue. Fixed a bug where SVE spouses had glitched movie theater dialogue. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". Fixed a warp point that was missing on the beach map going to Pelican Town. Buildings cost more gold and require more resources Added a heavy debris configuration for Grandpa's Farm. Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. Fixed an issue where Pam's upgraded house was glitched. Updated the event guide. It will now transport players directly to the mines, but not vice versa. Changed a schedule of Morris that had him walking close to penny at night. I'm looking into making it compatible. Added compatibility for the More Fish mod. Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. Fixed a couple typos in location messages. (Did a ninja hot fix to fix a bus stop map load issue). The Farmhouse is where the player resides for the duration of the whole game. The Adventurer Guild is now locked until the landlslide is cleared (mines access). A small piece of fencing was glitched on the Grandpa's Farm sandbox layout. Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him. They'll now organically cycle through different dialogues. Added a "Harder Bundles" configuration (default = "false"). Void eel fish ponds now display a darker color. Fixed compatibility for the Stardew Valley Aquarium mod. The minecart in the farm cave has been moved outside, allowing more compatibility with farm cave mods. Edited Shane's 7 heart event to be more negative and indirect. This grass was preventing players from planting their orchards. Added compatibility for the Razolyn the Magnificent mod. Any new players that installed SVE within the past day and started a new save will need to type "world_bushreset" in their SMAPI console to fix Pelican Town bush locations. Karmylla's Immersive Maps mod is no longer compatible with Stardew Valley Expanded. Fixed a bug where SVE fish didn’t produce anything. Crafting most objects require different resources and more of Added a new graphic and section to the SVE decriptions page: "New NPCs". Changed some wording in Sebastian's 7 heart event. Follow me for sneak peeks and updates. 's warp didn't appear for farmhands. Fixed a warping issue on the Town East map. Fixed an issue where Lewis got stuck when rating grange displays in the Joja town fair. Added a new configuration called "OlderSophiaPortraits". The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements. Added new potions, bought from adventurer vendors after meeting certain conditions. https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki?oldid=1774. false). Claire, Martin, Morris, and Marlon have been removed from the introductions quest. Town East is fixed and now farmable! It prevents specific NPCs from showing up in the introduction quest, winter star festival secret santa, billboard quests, and any mentions in Pelican Town. Fairhaven Farm is also supported by the income Andy makes from foraging around his home and in Forest West. King Salmon are now slightly easier to catch and have received a slight spawn rate increase. Added back the content folder with the town.xnb. Fixed an issue where players would replace the IF2R FTM pack with the default SVE pack when updating SVE. Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players. Redesigned sections of the summit, railroad, mountain, and town. Stardew Valley Expanded (SVE) Escape to East Scarpe Stardew Valley Reimagined 2 Boarding House Garden Village Walk to the Desert Lunna, Astray in Stardew Valley More Fish Athanaeri Corner from Life Cycle. Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. Laid out path work for future recolor mods. Added six new events (five for Andy and one secret event)! Players can no longer purchase stardrops from secret shops. Updated the event guide (optional download). Players can reach Grampleton Fields by walking east of Shearwater Bridge, taking the train, walking on the railroad, or warping from the Wizard's basement. Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Forage locations are now loaded in via Farm Type Manager content packs instead of replacing data in the mod itself. Fixed an issue where players weren't correctly warped after Lewis's year 2 town east event. This fixes many aspects of SVE, and is better for the long run. event in the Wizard's Tower. Fixed an issue where shearwater bridge during fall had an extended black screen on the right. Fixed an issue where Caroline walked into the void. Added kittyfish information on the SVE Nexus descriptions page. IF2R and SVE now both have their seperate packs and will activate accordingly. Fixed an issue where Harvey's 10 heart event at the railroad froze. Added one new map: "Deep Cave". Players playing multiple save files had IF2R configurations take effect on their other farms. Formatting on many messages have been fixed/adjusted to look more presentable. Reduced the size of the desert railway map. These trees blocked Sebastian from view during one of his schedules. Nerfed many forage areas (you must delete your character's default data file in FTM for this to take effect). Extended GF 20 tiles to the right (inaccessible space). Buffed a certain "hidden" forage location. The official wiki will resume at stardewvalleywiki.com and will be hosted going forward by ConcernedApe from February 16th, 2021. Fixed a couple compatibility issues with other mods. Removed blue moon wine from Gus' shop to avoid an exploit. Rasmodius has received a new event, taking place in his tower. Remodeled Andy's house and FairHaven Farm. Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites. Andy has been added! Made more SVE tilesheets targetable by other modders. This is another addition to the seasonal edits configuration (default = "true"). Adjusted sword damage. Players are now notified at 1:00pm when the community center day festival has started. Fixed an issue where the IF2R greenhouse had snow on plants during the winter season. Gunther gives players a different award. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Removed numerous false dependency entries in the SVE manifest. Fixed an issue where Sophia's special order crashed the game if started during winter. Removed Victor's static dialogue in the graveyard, allowing players to converse with him. Added an alternate layout for Immersive Farm 2 Remastered (IF2R). Fixed a bug where Alesia had a double in the Adventurer Guild. "Victor lives with his mother, Olivia. Fixed the compatibility patch for Ran's Harvest Goddess where players got stuck in a wall. Added compatibility for Ran's Harvest Goddess. Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). In singleplayer mode, Marriage is possible only with a villager who is marked as "single" in the Social tab. Fixed a bug where the Adventurer's Guild had black boxes. The hat mouse area is now cleaned of trash once the trash bear quest is complete. Vanilla characters now act according to their personalities, including but not limited to behavior and how they talk. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. This event takes place in the desert after the player has reached five hearts with her. Edited Robin's letter she sends to players where she aplogizes for making fun of the cottage in the vanilla intro (IF2R). Removed a couple static trees from the Mountain map. All SVE events have been rewritten (over 70!!!). He isn’t sure what he wants to do with his life. Fixed a bug where players couldn't eat Gus' burgers at the Stardew Valley Fair. This translates to summer 17th year 3. Fixed an issue where players got stuck during Sandy's 5 heart event. them. The entrance was confusing to some players. She will now do activities inside of her shed and attend to her crop field. The fish section on the SVE descriptions page details how to catch them. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. Static fences now properly display snow when Seasonl Edits = "true" (default). Villagers now commune at the community center on the 22nd of every season after completion - comes with an overhauled interior. This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. Simply entering the building upon removing the gated debris is now the only requirement. Edited the hardwood fence configuration. This will prevent issues players experienced when updating SVE. Added a grange display for Susan at the Stardew Valley Fair. Fixed a bug in Victor's marriage vows where he referred to female players as "husband". Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. Default = "false". Adjusted the damage of “Neptune’s Glaive”. Fixed an issue where Morris had no 4 heart event end dialogue. Troubleshooted with EscaMMC and he updated Farm Type Manager, fixing the custom forage locations. (Seeing this huge update fills you with determination). Fixed an issue where the community center and ??? Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". Fixed a question fork bug in a Morris event. Dusty will now rotate portraits on different days when petting him. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. If players still have the bush, they'll need to install the destroyable bushes mod to remove it. Players no longer need to be in year 2 to trigger Morris' 8 heart event. Players can use their scythe/sword to remove glitched grass. Players will need to explore to find it! 731k. Immersive Farm 2 Remastered (IF2R) player warnings if updating to 1.11 !!! Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Summit Reborn is no longer a required mod. Players may now also refill their watering can using the water troughs in the building.
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