I did this for a very good reason. This is another perk to take for fun. While your followers are distracting robotic enemies, you can shut them down even when detected. Some players tend to misunderstand this perk's capability and function, and I'm here to explain how it works. Sneak up, disable, kill, & loot. Strength-- Head straight to Rivet City and get the IN bobblehead. All main SPECIAL stats are raised to 9. The goal is to get all of your primary skills to 70 without bobbleheads or books and all of your tertiary skills to 40. Level 3: Intense Training. If Major Tom learns from the player to survive and thrive with out being a slave to his addictions, Major Tom would be a lifelong friend and some time traveling compainion to the player. It's not fair to you, the player, to need to stick to one play style. level Melee weapons:17 This is the profile for an group. The flamethrower/Burnmaster and Eugene provide awesome crowd control, Xuanlang's Assault Rifle chews through enemies, and The Reservist/Victory Rifle give a crushing advantage on the open plains of the wasteland. Once at Rivet City go to the science lab and grab the Intelligence BH. This play style is defined by never accepting being overencumbered and constantly repairing or making short trips back to their housing. Tertiary skills are the skills you couldn't possibly care less about- Barter, Science, and Unarmed. In this character construction only one perk is not put towards end game perfection, and the genuine reason for that is it is necessary since a filler is needed. There are no Major Perks you need at this level anyway, nothing game changing. No Broken Steel thus far. Just make sure these are your stats when you reach 20 and you should be fine. This is not possible without the Broken Steel add-on, which adds a new "Almost Perfect" perk that instantly raises all S.P.E.C.I.A.L. Note that after you get the mission from the Sheriff, if you head to Moriarty's and speak to Mr. Burke there (use your Black Widow selection to make him give you more money and then the device/proof), you can then return to the Sheriff to report Burke's plan. Ammunition cases don't spawn new ammunition. accuracy. Weapons– Explosive Heavy Weapons (I will be using an explosive gatling plasma). If you sneak up on a hostile robot undetected, you can put it in a shutdown state. Major Tom will refuse to carry any weapon or armor other than his default space monkey suit. UPDATE1: I removed Nerves of Steel from this build and replaced it with Quantum Chemist on the account that NoS doesn't live up to its reputation on the Xbox 360 console. It's good to see a build with Nuclear Anomaly. Shady hat will increase Perception by 1. If you have Operation Anchorage, then the Chinese stealth armor is easily the best armor to use with this build. However, with the sniper rifles, the percentage to hit is oddly low, so most will make use of manual-aiming coupled with sneak attacks until Concentrated Fire becomes available at level 18 (keep in mind that this perk requires a minimum of 60 in both small guns and energy weapons). Hematophage (Blood Ties), Over time you find quite a few Blood Packs so this perk seems like a healthy alternative to Stimpak perk's since you don't get it through leveling up. The extra 3 skill points are vital, get this perk right when you reach level 4, no later then that. Nuka grenades are not affected by Pyromaniac or Demolition Expert; but that's what makes it perfect for this build since you wont have to worry about acquiring 3 ranks of Demolition Expert. Silent Killer, Ranger battle armor Edit - Oct. 20, 2009: I'm happy to relay that this build is the best I've made or used to date. Made By- AN ANONYMOUS USER (that is my profile name so ha! Must Have. Unarmed:17. vvvvv 3 IMPORTANT NOTES!!!!!!!!!!!!!!!!!!!!!!!!!!!! One of the worst things is not being able to lug back all of your loot, this makes life easier on you. Best Strength Build. LV6 Educated, Everyone loves extra skill points! Normal Nuka Colas are bland and not fun to place around your house, turn them into Quantums and make some more Nuka Grenades. THIS IS A MUST. Luck will be shown as 9 in the SPECIAL menu due to the Lucky 8 ball not showing the + symbol, but you WILL have 10 luck. Why do you need Comprehension at all since it is so easy to max out all skills with Broken Steel? Yes it is possible to get to Rivet City to obtain the IN Bobblehead at level 2. Collect all attribute bobbleheads now. Peace The only important parts are to get Barter and Science up to 50% and to pick the Child at Heart perk, the rest is arbitrary. You'll be raising your stats to max with. When you leave vault 101 you may level up if not go kill a few things ,but as soon as you level up to level 2 pick the black widow/lady killer perk because honestly gun nut and swift learner is a waste right now and black widow lady/killer(depending on gender of your character)have funny options. The added 5% damage with all weapons is just a bonus...and who doesn't like doing a bit more damage in those hairy situations you always seem to get into? Some notable perks for this playstyle are Strong Back, Action Boy, Commando and/or Gunslinger, Rad Resistance, and Toughness. Grenades and mines, since they won't alert the enemy until they explode (throwing a grenade freehanded still alert them, though), making them good first strike weapons (plus reverse pickpocketing them will ensure that the target is killed instantly); List your character from lvl 2-30 (as you can't choose a lvl 1 perk) and give as much detail per level as to which perks and skills to select, Please also list your initial, and end-game, Tip: if you’re going melee build, invest in perks like. 25% more chance to hit a targets head in V.A.T.S. "I know what you're thinking. LV14 Master Trader, Considering I spend a lot of time repairing and selling things as well as buying what I need this seems like a proper perk. Able to carry 50lbs more equipment. ''→ Major Tom. BOOM HEADSHOT! Probably my favorite perk, I've found 300+ caps in containers. Instantly Replenish V.A.T.S. Yes it's easy and I suppose it did prove its uselessness...but what the hay? Make sure you complete the quest Those! Level 6: Toughness. Strength 6 This style is typical in doing often exact opposite what near-perfection style suggests. Collect the remaining Bobbleheads. But this is good for people who do use a lot of Stimpaks. The only downside to having the Mysterious Stranger is that you risk gaining 0 experience points and that you don't recieve a finger/ear with the Lawbringer/Contract Killer respectively. Level 21: Explorer. Kill people when they're in their sleep, silently, quickly, and efficiently. NOW FOR BROKEN STEEL! skills. Raise you sneak to 60 during the next few level ups for the mister sandman perk. Feel free to explore!. After you shut them down, you can crouch down and nail them with your fist to land Sneak Criticals, netting you XP. )NEVER collect ANY bobbleheads or speak to Colin moriarty or Fun and 5% bonus damage. 10% Bonus Experience per kill will help you level a bit faster. Melee weapons:17 Adds 25 points to V.A.T.S. When choosing your S.P.E.C.I.A.L points raise intelligence to 9. I decimated everything in my path even on Very Hard difficulty. I removed Swift Learner for convenience; so that I have the bobblehead available to me for achieving 10 Strength after acquiring Almost Perfect. Level 23: Silent Running. project vault. Other Skill - Science ( This can really be anything, I usually choose Lockpick, or a secondary combat skill, like explosives or big guns, however I have been working on the Hack 50 Terminals achievement so Science was my best bet. However, if you need the Scrounger perk, by all means, there is nothing wrong with choosing it over Adamantium Skeleton. I also left out Rad Absorption. This build is only a rough guideline obviously, and only covers levels 1-20. So by level 5 you will have 26 skill points, this will reduce the handicap of waiting till you're level 30 to get all of the S.P.E.C.I.A.L bobbleheads. Montage Mayhem (All 30 Levels) -- Revised thanks to Chrsghoyt, Character Build: Chrsghoyt's Ranged Build (with Broken Steel), Character Build: Gemini’s True Assassin (Stealthy, One-shot Killer), Character build: Mikkelmunk's build (without, Character Build OROC/Nano5002's Biker Build/ 'Chester', Character Build: Dordledum's Ultimate Sniper Build (lvl 30), Character Build: [Torpedo Reno's] Slaver Enforcer, Character Build: Hawx's Leon (Levels 2-30), Character Build:teckel's Maxed Out Character, Character Build: Sigan's Stealth 1st, Cheat 2nd, Character Build: window's easy near perfect ninja/grenadier, Character Build: JasonBreen's Weapon Alpha, Character Build: DarkEternal's Death Dealer, Character Build: James Ocogner's Specialist, Character Build: Chrsghoyt's Ranged Build (with, Important information on skill point increases, drag Gary 23's body onto the Sim chair in O:A so I can bring back unbreakable equipment, Chinese Stealth Armor (I always carry this or change into it to steal stuff or when I need a sneak attack), http://i304.photobucket.com/albums/nn170/freekittin2000/DEC062284_hi_DARK_TOWER_GUNSLING-1.jpg, http://i576.photobucket.com/albums/ss205/waffles036/terminator.jpg, https://fallout-archive.fandom.com/wiki/Forum:Fallout_3_character_builds?oldid=2030689, A good semi-stealth, non-VATS general use character, Long range semi-stealth pistol (damage) or rifle (accuracy) class, Bart, Lin, and other struggling wastelanders, Dovish / Kills only one creature in the entire game. Easier to pickpocket things with this as well! Feel free to make suggestions. Also, you tag energy weapons twice. You play it how you like :). Always target the weakest enemy first, and aim to kill through, I didn't actually take this perk once. Though, you miss out on the advantages of this perk - 10% damage to males, along with some funny/useful dialog options. Once you start doing the main, side and unmarked quests, you'll find yourself roaming the wastes and running into those pesky Albino Radscorpions and Sentry Bots! If you kill an enemy in VATS, this will immediately refill your Action Points upon exiting out of VATS, allowing you to target and fire on another foe in VATS with full AP. Major Tom's Intelligence is listed as a 6 in human terms but for a monkey, there is no doubt his cunning would tip that scale to a devious and mischievous genius. Fallout 3 has a familiar system of characters developing. Head back up to the bar and watch the exchange between Burke and the Sheriff, afterwards Burke will shoot the Sheriff in the back and you can then kill Burke and loot both bodies (gaining the Sheriff's house key). The thing is: I DON'T USE ANY. Review - 23/05/2010: A great build, one of the best around imo. I'm The Janitor and I'm here to wipe the floor with mops. LV7 Fortune Finder, A nice perk to have to get some extra caps. +50% damage on criticals, and by now they are all criticals. Night Person (10): +2 to Per and Int at night sounds great, but we're going to get to 10 on both anyways and the other attributes aren't. Your English is perfectly fine. Fun and 5% bonus damage. : 5 5 5 5 9 5 6 (all 10 with Almost Perfect), Favorite armor: Chinese stealth armor, Confederate hat, Ledoux's hockey mask, Favorite weapons: Vengeance, Victory rifle, Trench knife, PERKS COME HERE LATER, THE AUTHOR IS TOO TIRED TO LIST THEM, Affiliation- Vault 101 Megaton the United States Armed Forces and Commonwealth, Tag skills- Energy weapons(pew pew! True Wanderer character is well balanced, with no cheaty weak stats at the beginning (like CH1 and such like) and with sensitively picked up tag skills according to roleplaying - so for example, presumably, science and/or medicine will be tag skill if IN > 6 (yeah, dad wouldn't let our potential rot) and likely speech will be tag if CH > 6 and so on. Check the perk's "Notes" section for more information. After plenty of days of straight playing seeing how I can make the best of the best character for PS3/Xbox360 (I did it on the xbox360) It has come to my attention that I should share it ,because the calculations are just boring…. While Major Tom is the companion the Player gains +25 points to sneak. Skills can be maximized even without Broken Steel by choosing the Comprehension perk, an initial intelligence of at least about 8 (there's a build that allows to maximize skills at lvl 20 starting with intel 2, but it was made for the original Fallout3 without expansions), and an approximately even distribution of skill points at each level-up. Gunslinger, Commando, Sniper, Concentrated Fire, and Wired Reflexes makes your Lone Wanderer more accurate with guns during V.A.T.S., saving you a lot more ammunition from missing. Hints. It also aims to max out the most important SPECIAL stats. Sneak: 62 amount of health points and action ones. Level 30: Almost perfect. The level 20 perk is also up for discussion. You may also find the Paralyzing Palm perk useful. Level 19: Paralyzing Palm or Concentrated Fire. I removed Swift Learner for convenience; so that I have the bobblehead available to me for achieving 10 Strength after acquiring Almost Perfect. Last update: May 11, 2016, visit Hints. Remember that the science and Big Guns book respawn every 72/73 hours, so you don't need to waste skill points on those two. Nuka grenades are practically the ideal explosives for anyone using this build or a build without Demolition Expert as they're the most potent. From here on is your own choice of where to go ,but ill tell you what to pick for perks. I - 9 Asshole. You can carry 50 more pounds of equipment. Level 13: Sniper. If you sneak up on a hostile robot undetected, you can put it in a shutdown state. You don't need to carry a lot of weapons because you're good at everything (Both rifles and pistols, energy and small guns). Comprehension 10% DR, although you won't be taking much soon. A brawler must choose at an early stage of the game whether he/she wants to be a melee or an unarmed "brawler". This is build for Small Guns VATS combat. Say for instance you equip yourself with a Deathclaw gauntlet. You know you don't want to find the schematics, just take this perk. The Shishkebab paired with the Pyromaniac perk does 60 damage and only uses 28 action points. Especially with albino radscorpions from BS. = more people killed = Take this perk. There simply aren't any standout perks at those levels that are a must for the class. Using an unarmed attack in VATS will make the enemy immobile for 30 seconds. You'll need to provide the trigger happy child with ammo, of course. More useful a perk than it first sounds. PER & AGL can use the extra points, but it'll be a little bit more tricky. This build works perfectly throughout the levels without need for more SPECIAL points. Quite the opposite is true, actually -- … At this point you should go to megaton and talk to Mr. Burke to get the fusion pulse charge, but don’t rig it to explode instead disarm the bomb and get your caps from Lucas Sims. Luck 6(With lucky 8 ball), Barter: 60 (Items Worn May Change S.P.E.C.I.A.L. Hah I said PP. Must have! skill Stealth (Wait, what was that noise?!). Fingers are always found on Raiders and you can steal from people and counteract the bad karma. I would suggest Child at Heart or Entomologist. Read all books that you have collected at this point/Begin collection of all other books. Makes more weapons capable of 1-hit kills. Answer: I take the Sandman perk for a personal reason. ''→ Major Tom. If you didn't take the cyborg perk at level 15 take it now, if you did then take the Law Bringer Perk or take Concentrated Fire. But here‘s my favorites! Repair: 60 Did you forget to level up a skill, take this if you did. Entomologist can help you take out insects, such as the Albino Radscorpions (well...arachnids if you're technical), quicker. The Commonwealth never seemed abussive to Major Tom, The "Human Folk" honestly seemed to care for his well being, even when they used the " Sharp, pointy " to draw his blood for testing. Well, it requires some assembly first. UPDATE1: I removed Nerves of Steel from this build and replaced it with Quantum Chemist on the account that NoS doesn't live up to its reputation on the Xbox 360 console. NOW FOR BROKEN STEEL! To have plenty of them ready for you on Very Hard and to use the least amount is effective, and it's likely that when people are facing against Super Mutant Overlords, Feral Ghoul Reavers, and Enclave Hellfire Troopers, players will use a lot. LV2 Gun Nut (1) Start out with the Gun Nut Perk's to get a nice base of Repair and Small Guns considering you will spend a lot of time repairing things such as armour and weapons to sell. Higher Ammo Quantity loots in containers, Great early to late game perk, Saves you caps on ammo expenses. Find more ammo in containers than normal. and acquiring all followers in the game. Going to LV 30 will allow you to get higher Lockpick and other vital skills, this is based on getting to LV 20, ,mainly because I don't have the time to put into this. The more you use it, the closer to 70 you should develop it. One Shot, One Kill/Multiple Hits (High V.A.T.S. in combat, respectively. The Ant Might perk will increase Strength by 1. So, yes, the slashes are intended to mean either/or, but...really I want players who to use whatever they want, or at least a variety of weapons at their disposal. Did you forget to level up a skill, take this if you did. Medicine:25 Theres a guide on this site use it if you must. I just never use them in VATS. In this character construction only one perk is not put towards end game perfection, and the genuine reason for that is it is necessary since a filler is needed. For this reason, Iron Fist (3), Silent Running, Paralyzing Palm, and Ninja play an essential role for this build. Sneak: 62 Luck 5 If not then IDK what in gods name you need. role I've left some notes below on my thoughts about particular perks at these points. Normal Nuka Colas are bland and not fun to place around your house, turn them into Quantums and make some more Nuka grenades. The most effective way to play fallout 3 Str 6 Per 5 Endurance 5 Charisma 5 Intelligence 9 Agility 5 Luck 5 Go to rivet city and get the intelligence bubblehead with never leveling up past lvl 2 because leaving the vault makes you get lvl 2 then you will have a maximized layout for getting all the skill points you will ever need by lvl 30 you should have like all but 4 … By level 14 you are incredibly powerful. --TheMagnus 08:57, 15 July 2009 (UTC)As i stated above, its for the background story of the build mainly...use the build with Almost Perfect if you want... and ive lost plenty of dogmeats that way--Silverwolf009. This build works very well on Very Hard difficulty. --TheMagnus 08:57, 15 July 2009 (UTC)Yeah its mainly for my build's background story which ill add once im finished... HELL YES!!! Lockpick: 60 When using. Level 14: Adamantium Skeleton. If you think you're a hardcore RPG gamer choose one of the hi… I would suggest not reading books until this perk is taken. Big shout out to my friends on the ~Fallout Fanatics~ page on Facebook that came to view my build! Tip: Plan your skill points accordingly upon leveling up to get the requirement for the perks listed below. Plus with your high Medicine, you can use a few and take it down. However with Major Tom as a compainion the player gains "Monkey Mojo" + 25 to sneak and if Major Tom uses his "Monkey Dance Distraction" The player gains an addional sneak bonus for a total of + 50 while Pick pockets gains + 20, Lock pick gains + 10 and science for hacking terminal gains a +5 for up to 5 minutes as Major Tom dances or untill the player moves to far out of that area or through a door into another zone. Level8: Why in gods name would you actually look for every location. When using V.A.T.S. Level 2: Lady Killer. It is recommended that you make Intelligence the highest since it controls how fast your skills increase, and skills have a significant impact on gameplay. Why would you not take Iron Fist at all even though you took Ninja and Paralyzing Palm? Some book hunting recommended, Perfect at 30. Adds 10 points to the, Do an additional 50% damage with fire based weapons like the. perks like Cannibal or Mysterious Stranger and perks that increase your tag skills like Gun Nut or Cyborg especially also no Almost Perfect use Nuclear Anomaly instead to make the rest of the game WAY better if you haven't gotten to the end of the whole game a.k.a. health: 133 → 266 Feel free to fix something ONLY if it is added incorrectly, or to fix a typo. perk? Fallout 3 has a level cap so how do you get the most out of leveling? Secondary Skill - Repair ( Just like Three Dog claims, repairing your weapon is vital, with this skill you can keep your gun in tip top shape, perfect for killing. ) I have not attempted to increase Charisma as the advantages it brings are not substantial enough to justify it (Increased disposition is not worth it with 100 speech), This build is aimed towards those who use VATS, if you never use VATS then some perks can be swapped out (Gunslinger and Commando etc) for other perks such as Scrounger (you will need more ammo if you don't ever use VATS) or you could invest more points into SPECIAL (though I believe it is not worth it), If you go for a melee character you could get the Ninja and Paralyzing Palm Perks. Level 14: Adamantium Skeleton. Several parts of the early game you will want to win speech challenges without having to reload numerous times. This guide shows you how to reach your full potential in FallOut 3! (Be aware that creating a "Near-Perfection" character may be impossible for some people who started their character before Broken Steel came out, as its new perks and increased amount of skill points for distribution may make some of your earlier choices seem careless.) Foils mines and traps, giving you a respite from those. Divide your skills into primary, secondary, and tertiary categories. ''→ Major Tom. With this build It's meant to focus on four major things really... Small Guns, Sneak, Barter, and Speech. In the end it is going to be the same but I was just trying to suggest a minor efficiency improvement. More damage resistance, you don't even have to think about this one peeps. Level 5: Comprehension. The Infiltrator. Players using this build should have an affinity for exploring all the odd and out-of-the-way locations in the wasteland searching for things of high value and use. I'm a little bit confused on the equipment section. Big Guns: (depends on how many skill books you farmed from the raider with the flamer in Bethesda ruins) Anything you wish to deal death with! 5/6/5/1/10/7/6 specials. Major Tom had learned to find ways to get attention or most any thing else his monkey heart desired, if not by charm, then by distraction and a quick, stealthy, monkey paw. Level 13: Sniper. Read them now, don't read any books before level 5, 2 skill points are better then 1. My build focus mainly on chances to do critical strikes as the damage boost upon critical can never be underestimated. Final Stats: Lockpick:22 Gotta love 100% stealth crits from long range to the head! Pick something else instead. can gain you additional followers; however they are just not necessary. Level 4: EDUCATED. ''→ Major Tom. ''→ Major Tom Or "Sneaky, sneaky''→ Major Tom, "Look, a shadow !'' I followed this pretty much to the letter (aside from changing one or two perks here and there for personal taste), and found myself being practically immortal out on the wastes. Planned on it, but didn't have enough space for all three ranks of these perks. Also one of my favorites, I've found 10+ missiles in containers. This is another no brainer. +10% damage to Female enemies. Still should be somewhat of a priority. Basically it's fun to wear the Chinese Stealth Suit, sneak into houses and kill people for the experience and to loot them. Just a build that is insanely fun to play with and won't make me … By far the BEST perk. ). Also, combining Poplar's hood, Lag-Bolt's shades (Broken Steel) and Recon armor gives 18 Sneak, 3 Lockpick, plus 1 Agility. I leave it sitting in my house for looks if you ask me because there’s only 1. As well as subject animals corresponding with the Space Monkey program. Small guns:17 +10% DR, Poison Res, Rad Res, and +10 to Energy Weapons, what's not to love? Level 22: Quantum Chemist. No equipment makes or breaks this build. Yeah… its written all over your face J. now in order to get the perfect character you will need a SPECIAL of : Lincoln's Repeater The Space monkey programThe Player This build allows you to switch between big guns, small guns, energy weapons, explosives, and even even melee or unarmed if you want.
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