It’s not linear, but the maximum range is 3 at all levels. Also Furia costs 4ap while Capering costs 5ap. Only attack to cost 3AP, Enter state: Psychopath. It’s probably good to level for chance builds and can be useful for other builds as well. Help & About. It gives a shield worth 20 or 24% of your total hp to yourself and allies around you for two turns. Equips 4. This extra hp will be healed back (up to full -permanent damage) at the end of any turn in which the character’s hp goes below their minimum (I demonstrate this in one of my videos). Medium-Low depends if you are support or not. The Strength/Agility Masqueraider focuses primarily on maximising damage in all situations. Retention Classic (Level 1,6, 6 for agi builds) This is a very nice spell, mp stealing as well as stealing with air damage. It deals a large amount of earth damage while giving yourself +damages for a turn, sliding you toward the enemy to do so. Only issue is that you can only use it with the regular mask on, so you’d have to switch out of psychopath mask or cowardly if you wanted to recast it. What do you think about vit masq for team pvm? 1. At higher levels, the benefit provided by this strategy will be overshadowed by %damage boosts provided by primary stats on high-base-damage attacks. Compare sets. Help & About. It gives 10% of your total hp worth of shield to everything in the fight for two turns. or nothing because I’m still considerd full HP? And can we see your guts? I have my masq using daggers so that she has a 3 ap attack while wearing the classic or psychopath masks. Trance Psychopath (Level 1,3,6) This Shield gives a 15% or 20% of your total hp shield to yourself or an ally for two turns, draining a whopping 80% of their current hp for the duration. I heard it’s not that easy to solo lvl. The “classic” mask is really just the mask you wear outside of battle. Your email address will not be published. When you lose BP, for example I got 500BP and I get hit for 250, if an eni heals me, will it heal 250BP? It lets you use the spells that can only be used in the psychopath state. (If you wanted to do just strength at higher levels, you could put all your points into agility, and raise Picada, and then when you get Furia go to Incarnam and reset your characteristics and your spell and put it into Strength and Furia) The best way to use up you characteristics points however is by putting 300 points on strength for greater damage and all the other points to come to vitality. Thanks to Master-beast for letting me test the +vit stuff. 2 réponses. The unhealable state is not unbewitchable and it prevents hp gain of any kind from any source for its duration (including steals). You don't have any projects yet. The damage gain from leveling it isn’t that great, but the +damage nearly doubles. This goes in good combination with Apathy later for an excellent use of 7AP. I’d suggest getting it to at least 5, since 6 only increases the AoE. The ap cost is only 3, but it gives 10% or 12% of your hp. This spell can be used on allies without hurting them. Maxing it also increases the pushback from 1 to 2 squares, but it can only be used twice per turn (once per target) at all levels. Tortuga Cowardly (Level 1,6, 6 for vitality) This is the only shield that you are unable to use on yourself, so it’s mainly for support in team combat. Press question mark to learn the rest of the keyboard shortcuts. Ardour(or Psychopath Mask/Axe Skill)/Furia/Zoth Axe. The range is modifiable and goes from 0-1 to 0-6 when leveled. Masqueraider Mystique. For aggressive foes, they can escape by dancing backwards or pushing their foes back, and for cowardly (or water-resistant) foes, they can dance forward and push them against obstacles for heavy pushback damage. It pushes back the enemy 1 square, 2 when maxed, and deals water damage. Can’t say that I’ve been using cowardly mask very much. Builds 2. 2. If you have around 3k hp then this is only 100 hp of shield per ap used. (Suggested levels) Description. Though I use the classic mask spells when I’m soloing. This has preference over Furia if you can target 2+ enemies at once. Ardour Psychopath (Level 1 ,6) This is a buff that gives 50-150% damage depending on the level, putting the target in an unlockable and unhealable state at the same time. It is really only useful if the player has an amount of hp that is lower than the amount of shield given. i show you my mask lvl 200 with equipmentMusic: Breaking Benjamin - Crawl Home. I think the ability to renew the shields constantly without damage to the shields taking away from max vit could be life-saving in certain dungeons. Cast Capering followed by Classic Mask (requires 7AP), Furia/Furia/Reinforcement -11AP Picada Cowardly (Level 1, 6 for agi builds) This is the only range-boostable attacks that masqueraiders have. Shields can only be equal to or less than the maximum hp (can be reduced by permanent damage) of any character or summon. Keep in mind that at higher levels it’ll be easier for you to take away most enemys’ shields than for them to take away your shield when you use this spell. Not to mention at higher levels using Furia in conjuction with weapons like Red Root Chileepaperz, Iots Wand or Cheeken Axe. It has 1-2 range unboostable from 1-5, increasing to 1-3 range at level 6. I would suggest maxing Boliche as well just to help you move around, but it has 1 more range even at level 1. The spells that you use following it take full advantage of the damage buff, so I would definitely suggest maxing it no matter what your build is. Dofus Kolossium fight on Rosal server: Masqueraider, Foggernaut, Enutrof Vs Eniripsa, Sadida, Xelor Subscribe @ http://www.youtube.com/PersonaDofus With 1 Million kamas on my character i feel like I lost the game because I got nothing to do and nowhere to go. Finding better combo for the above being furia/furia/reinforcement, or mask, furia, zoth axe. I can’t give a real opinion until someone makes one though, Are you going for 300 str and 300 agil? It cannot crit. Int, bit of an inside joke in Critical Failure, you could use int with a build to be able to use a stormcloud staff. What’s your opinion on early lvling? There are two characteristics that most closely associated with this class: Intelligence, Agility, Strength and Chance. Given the fact that it only lasts one turn and it drains current hp, I don’t find it incredibly useful unless something like Celestial Bearbarian is -ressed and there is an army of stormclouds waiting nearby. Increase dodge for several turns, Small Earth+Air+Water damage, caster retreats by 2 cells (cooldown 1), Increased damage. Thanks to Aether for a the format update. All of the spells have a lame minimum range so that shouldn’t be too much of a problem unless you were hoping to dodge around and cc stuff. Each type of mask has one spell of each of these elements. There are even more choices and variety at 11AP. (Spell use is debatable as the % damage boost doesn't help as much as Furia+Staff/Hammer), Top up your mid ranged attack. It has a 1-4 range from levels 1 to 5, but a 1-5 range at level 6. This means that you can reuse it every turn, essentially keeping up to 3 people invincible unless they are unbewitched or the enemies can do more hp worth of damage than the shield gives per turn. The %damage helps with the chance spells and is nice for hybrids. Masqueraiders are varied fighters who … Are you going for 300 str and 300 agil? Leveling it only decreases the cooldown. Masqueraider (also known as Masqueraider Mystique) is a class. All shields can be unbewitched, for Trance this includes the loss of the -hp as well. It has a boostable range and does not require a line of sight. As I noted, most of the spells that involve pushing or advancement can be used on allies and will do what they normally do but without hurting the target. Must have 7AP. I wouldn’t suggest leveling it because you can use Stampede, which allows you to teleport one square away, while wearing it. Capering Psychopath (Level 1,6 for agility builds) This attack teleports you diagonally one square, dealing air damage to everything standing next to the square that you end up on. It is the only 5-ap attack that masqs have, but the damage is very high (41-45 on a crit when maxed). At this point it seems that the %dmg from Capering will never be as good as the +dmg from Furia. This is a recommendation of how to level your spells. The mp loss is dodge-able. L6: Caster retreat distance is 3, Air damage, lock penalty on target. Builds Alright, so masqs have three elements that they can deal damage with: earth, air and water. Masqueraiders are power hungry creatures. Load a project. Project Name: Build: Level 200: Create a Project. Tt can be used every turn on multiple characters when maxed, only needing 3 ap. Boliche Psychopath (Level 1,6) This spell pulls you towards the enemy then knocks them back an equal distance, increasing your pushback damage for that turn, while dealing water damage. This helps you to shield and have a lot of life so you can stay in close range. Auto. What do you think about vit masq for team pvm? Enter state: Cowardly. Temporary percent reduction in health of all allies and enemies, This will be your primary attack until level 26. ATM I'm using an air/water build, using every water spell, every air one except whipkick and psynapse as a positioning tool. It gives a % damage buff to yourself and allies next to you for two turns when cast. I also stick with 10 ap, though I would love 11. Foggernauts' Steam. Chance spells mainly involve the pushing and pulling of enemies, strength and agi spells have a nice mix of moving the caster as well as mp stealing. It is a great combo with Furia. Leveling it decreases the cooldown from 6 turns to 0 turns, letting you use it twice per turn at level 6. Light Theme. This spell can be used on allies without hurting them. Diffraction Classic Cowardly Psychopath (Level 1, 6) This is the spell you get from the class temple. It is a MUST for all strength builds, and the plus damage can help with other builds as well possibly. Given the caps (1:1 to 100, 2:1 to 200, 3:1 to 300, 4:1 to 400…), if you scroll you can have 300~ of two stats or 419 of one stat. There is a 2 turn cooldown at every level. It is honestly one of my favorite spells, while also being the only 3 ap attack you will have while using the classic or psychopath masks. Leveling it increases the damage and maxing it increases the amount you are pushed back from 2 to 3. Furia/Zoth Axe/Classic Mask -11AP (Sets up for Plastron) It also increases the amoun… Furia/Furia/Leek Pie -10AP It can be used on allies, with the range being boostable and increasing at higher levels. Reinforcement Classic Cowardly Psychopath (Level 1,6) This spell does damage in each of the three main mask elements, pushing you back at the same time. They can quickly adapt to any situation, but watch out for their moodswings! DOFUS is a massively multiplayer role-playing game in which the goal is to find the six precious Dofus and become master of Amakna. Cast Psychopath Mask followed by Capering (requires 7AP) It’s useful for things such as ougaa, skeunk, bherb and kolosso. Turn after turn, they're either sticking like glue, enraged psychopaths or firm fans of strategic retreat. You can cast it on yourself to use it for the next turn as well. This helps you to shield and have a lot of life so you can stay in close range. Cast Picada twice, FURIA COMBOS Dark Theme. Preface 1. Ardour(or Psychopath Mask/Axe Skill)/Furia/Leek Pie/Reinforcement -11AP Ardour/Psychopath Mask/Furia/Reinforcement -11AP I would suggest maxing it since it takes away 2 mp at level 6. You can close combat while wearing this mask. It steals with water damage and pulls the target 2 squares closer to you. FAQ. Emerald/Ginger will fit too as we need +hp for shield points. Lien direct; Partager sur Facebook ; Partager sur Twitter . I also use the buffs from psycho mask and Ardour. Ardour(or Psychopath Mask/Axe Skill)/Furia/Furia -10AP Tailoring a set. waiting for cooldown on supplimentary spell): 7AP combos I would suggest maxing it since you can have up to 345% damage when used after the psychopath mask, and the damage increase hops from 100% to 150% from level 5 to 6. Though this is a str/agi build, it seems like a waste of points to raise Capering. Leveling it increases the maximum base range and lets you use it from 1 up to 3 times per turn when maxed. Merci de ta réponse rapide, un build dégâts distance/ soin intéresserait tout particulièrement, mais si tu as des conseils quant à la voie que devrait prendre un Zobal je suis tout ouïe . r/Dofus: DOFUS is a tactical turn-based MMORPG with 18 classes and an unusual 2D isometric style. I would suggest leveling this only on agi builds since the %damage gain isn’t too useful due to the ap cost. Cast Ardour followed by Furia (requires 6AP) It also puts you in a weakened state, meaning you can’t close-combat while wearing this mask. log in sign up. You use this when you are close to killing your enemy and can sprare some AP to decrease his life (2turns) , so you can kill him faster . Main Characteristics: 1. There are three masks that the class can switch between (putting the character into an assigned state) and each mask has a different set of spells that can only be used while wearing the mask they belong to. Enis only heal hp, BP is ignored with heals. The minimum range is 4, but the maximum range increases from 5 to 10 when maxed. Are Masq shields compatible with sacrier buffs? Create a project. According to them, the gods only provide a limited amount of power, so they had to look for another source. The mp loss is dodge-able. A few notes about some of the spells: All masks can be unbewitched, this includes the state as well as the buffs given. The classic mask revolves around hp steal attacks and the overall locking of enemies, the cowardly mask revolves around running and keeping enemies at a distance while helping allies to escape as well, and the psychopath mask revolves around dealing as much damage as possible at a close range while stacking buffs. The actives I use are classic mask, masked spirit and the dance of death in case something goes wrong or if the masked spirit uses all of its WP to resummon it back. Login. 5. It also applies a -dodge buff for one turn, making it easier for you to keep things locked through another character or to yourself. If you’re only using it for the unhealable state for enemies or the unlockable state for yourself then you may be fine keeping it at 1. or nothing because I’m still considerd full HP? Furia Psychopath (level 1,6, 6 for strength builds is a must) This is the one attack that I believe may be nerfed at some point. Most Closely Associated Characteristics . Compare sets. And can we see your guts? Create a project. Legend has it, these unpredictable beings are blessed … shields > greater damage? I would like suggestions on what to do as a mono player, like dofus missions that are simple ( for a mono i know there aren't simple dofus quests) or missions that give good money, I like to do pvp as well but all my equips are level 130 and i can't handle myself in kolo anymore. Create one here. It’s a good spell to level even if you’re not strength because of the long-range mp-stealing. 2 comments. War Thunder Ground Forces Comprehensive Guide. This attack WILL hit allies. Use. It is free to download and free to try. This spell does not hurt allies unless they are pushed into something because of it. There are also a few builds that I could see possible but wouldn’t really suggest using unless you want to be “different”. Distance Cowardly (Level 1,6, 6 for chance builds) This spell is pretty much useless unless it’s leveled. About Community. Vitality…shields can give 23%~ of the caster’s hp. It gives +1 mp while teleporting you one square away from only 2 ap per cast. Masqueraider build. Nobody knows for sure what their motives are, but it is said they’r… Leveling it decreases the cooldown and increases the % loss from 21% to 30%. (Can’t wear two of the equips yet). 1. It’s really a matter of level 1 or 6, since all that increases before the range increase at 6 is the damage and +pushback damage (1 more damage and +2 pushback damage per level except for +5/+20 at level 6). Are Masq shields compatible with sacrier buffs? FAQ. Then it will become your mid ranged attack, As well as using this to change to Psychopathic state, you will eventually alternate between this and Ardour as damage buffs, This is your primary attack for solo targets from now on. Apathy Cowardly (Level 1,6) This is what I picture a nerfed lashing arrow to be similar to. Close • Posted by 6 minutes ago. Psychopath Mask Classic Cowardly Psychopath (Level 1,6) This is the only mask that I bothered to level. Must have 7AP. Spells 3. He draws his power from the masks he wears, and can thus change his fighting style whenever he likes. Is usefull,because you can shield and if you have a high vitality it can shield you up to 1000+ HP. share. User account menu • Masqueraider build. You can renew any type of shield, multiple different shields will stack. The range is set 1-3 at all levels, so you may find yourself a few squares short quite often. Get Dofus sets created automatically, based on your specific needs. Scroll if you can afford it,for Weapon damage,Reinforcement damage and block and dodge. Your arsenal of spells are described in detail below: Masqueraiders have no penalty when using staves, a 5% penalty when using axes, and a 10% penalty on other weapons. Theme. (leveling this spell is debatable vs Boliche as casting Apathy twice at later levels is more useful the majority of the time), Use it when you consider it more important than a damage buff and need to shield allies with more the, You finally have a long ranged attack. Due to fixed range on almost all spells, plum breeds are unnecessary and MP is highly necessary. Get started by providing details about your character. I would be 300/300 if kolosso set allowed it, I’m as close to that as I can be though! Later you should look towards gear which optimises Vitality,Strength, Agility & Damage, that gives around 11AP. It does not lower the max hp, meaning the player can be healed while the spell is in effect. Cast Furia followed by Reinforcement (requires 7AP) -If one chooses to build a Strength/Agility/Vitality Masqueraider, one should use Zoth Warrior Axe as it gives 1AP and a large vitality boost at level 139. Strength: Ranged good damage spells, especially Tridentspell at level 90 can be quite powerful. Pushback Masque. It might be good to use if an ally is at low hp and is hidden from sight. As you may have noticed by the prescribed combos, it's vital that you have 7AP. Decoy Classic (Level 1, 6 for chance builds) Leveling this only increases the damage, but it can be useful for all chars. You can still fail untouchable and contamination challenges if you lose BP. Damage absorbed by BP still buffs like normal damage would. 0 0. (If you wanted to do just strength at higher levels, you could put all your points into agility, and raise Picada, and then when you get Furia go to Incarnam and reset your characteristics and your spell and put it into Strength and Furia). I personally have mainly strength/% damage equipment, with more points put into agility. With your build, what spells do you use the most? It may be useful to use for the teleportation and the AoE damage for other builds though. Stampede Cowardly (Level 1,6) I don’t see why anyone would not want to level this honestly. I think 10 ap is preferred for any build, allowing you to use a mask then two 4-ap attacks every turn. Questions and Answers With your build, what spells do you use the most? 1. But then you might as well use an eni instead for actual heals.
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dofus masqueraider build 2021